

WWE 2K BATTLEGROUNDS CAMPAIGN UNLOCKABLES SERIES
You can throw opponents dozens of feet in the air or feed them to a crocodile, and even real life signature moves from superstars like The Undertaker or Triple H have a unique punch that other games in the series have lacked and make it addicting to watch, even if you see the same moves over and over again. Almost every attack, throw, intro, or special ability animation is exaggerated to reinforce visual satisfaction and fun over anything else. Character models are hilariously disproportionate, with oversized heads and massive hands dominating their surface area. Like in Saber’s other recent games, it actively shuns any realism it may have implied. It’s immediately apparent that Battlegrounds isn’t your typical WWE game, not only in its lack of any major bugs, but also in its cartoonish art style and over-the-top animations. It’s effectively Saber Interactive’s NBA Playgrounds in a WWE skin, but it’s the type of fluid, fun gameplay that makes stepping into the ring as enjoyable as any WWE 2K game in recent memory. In its stead is WWE 2K Battlegrounds, an arcadey, over-the-top spin-off of the WWE 2K series that does the best job at translating what makes the WWE so engaging to a game in a few years. Instead, the series has taken annual downturns that culminated in the buggy, nigh-unplayable mess that was WWE 2K20, forcing the rare occurrence of an annual franchise skipping a year.


For such a violent, grandiose, and emotionally engaging sport, it seems like the perfect match to translate to a game. It’s been an unsteady few years for the WWE 2K franchise.
